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Help + helpful to those who read ~text imaginative journey summaries (1 Viewer)

eurabbie

New Member
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Nov 26, 2006
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HSC
2007
HI, jus thought for a second opinion i might post these summaries of some texts and the representation of imaginative journeys within them. I have a logbook of ten texts and a speech due on Monday with these.

:bomb: If anyone from SCAs ie. PErry steals these i will know.....


Text: Excerpt from Wind In the Willows ~ Kenneth Grahame

Source: Stimulus Booklet

Genre: Novel

Audience: Children’s novel yet is a very allegorical story so adults will also be interested.

How text represents an Imaginative Journey:
A physical journey is speculated upon by three animals Toad, Mole and Rat, the speculation involves all three imagining what lies ahead for them, where they will go and what they will see. “Here today, up off and to somewhere else tomorrow!”

To make this text more understandable to the audience the imaginative journey is described using techniques like irony, juxtaposition and symbolism. The irony is created when Toad says to rat “I’m going to make a animal out of you, my boy” , this is ironic as he already is an animal and with this comment Toad seems to suggest that the rat is weak and he lacks is something that the imaginative journey will provide him with. Rat has his own imaginative journey and this involves intending not to go on the physical journey and this is juxtaposed with Mole who is quite excited and wonders what will lie ahead for him. This juxtaposition shows that while journeys can be planned some have obstacles that must be overcome to journeys onwards, Rat must be inspired to travel with Mole and Toad. “While speculating about the physical journey Mole and Rat are shown Toad’s “gypsy caravan” this is a metaphor for journeys and symbolises magical people and wonderous places. These techniques make the text more understandable to the audience and show that imaginative journeys can lead to physical journeys.

In summary the imaginative journey in this text is represented via the character’s inspiring one another and speculating about their physical journeys. We are shown that reactions to imaginative journeys are different between character’s, this creates dilemmas in a physical sense which leads to the journey being speculated upon showing that the journey is often more important and inspiring than the destination.

How text relates to Ender’s Game and other related material:










Text: Ivory Trail ~ Victor Kelleher

Source: Stimulus Booklet

Genre: Novel Cover

Audience: Teenagers

How text represents an Imaginative Journey:
The book cover of Ivory Trail represents an imaginative journey by visuals techniques which include colours, layout, graphics, text and ambiguity. The text inspires responders to think that a journey full of danger, excitement, suspicion and mystery is beginning. The responder in inspired take an imaginative journey after looking at the cover as speculation occurs as to where this “Ivory trail” is and are inspired by the text “Not all journeys have an ending”. The responder’s imaginative journey is encouraged by thoughts of tombs, pharaohs, luxury and affluence. The ambiguity of the cover allows for speculation and echoes the idea of journeying to the unknown.

The text “Not all journeys have an ending” amongst the visuals give the idea that the journey and lessons learnt from it are more important than the final destination. The ripples suggest across the cover vector the eyes towards this text while also invoking the responder with inspiring thoughts of vast deserts. The sphinx and the pyramid located to the right of the page allow the responder to speculate that the journey might involve foreign countries and gained knowledge. There is a graphic of a child supposedly a boy who is gazing into the unknown towards infinity, speculation occurs as to whether the boy himself is considering an imaginative journey. The graphics which all invoke a sense of exploration and journey all fade into one another and this merging of images sustain the idea of the journey never ending.

In conclusion the Ivory Trail provides a imaginative journey for the responder via the graphics which show the concept that not all journeys have a ending. Once the journey has begun there is no turning back as the journey is more important than the destination.

How text relates to Ender’s Game and other related material:












Text: The Road Not Taken ~ Robert Frost

Source: Stimulus Booklet

Genre: Poetry

Audience: Mature Adults (Adults who can look back upon their life and reflect of past times and decisions therefore feeling empathy for the persona).

How text represents an Imaginative Journey:
The journey begins when the persona is traveling in the woods “yellow wood”, their path diverges to become two roads, these roads being a metaphor for life and the road a sustained metaphor for journey. The two roads also symbolise the many decisions and paths traveled down in life. Techniques used to support the imaginary journey include symbolism and alliteration.

All journeys involve decisions and particularly imaginative journeys. The persona emphasises how difficult it was to journey through the wood and be the sole decision maker, as portrayed in the line, “And be one traveler, long I stood. We as responder’s are encouraged to feel empathy for the persona as the try to imagine what either road might lead them to. When looking down the paths all that can be seen by the persona undergrowth, undergrowth representing the lack of ability to see what may come if the path is traveled. The only way to see down the roads is to employ imagination. Alliteration of the ‘th’ sound is used in the lines “Though as for that the passing there had worn them really about the same”, encourages the responder to think that both paths are equal and the underlying confusion of how different the really are. This line brings us back to reality from imaging what either path might lead to.

The imaginative journey is represented first when the persona tries to imagine where either path might lead them and secondly when the persona reflects on the other path, the path that was already worn and may have been easier to travel on. “And perhaps the better claim, because it was grassy and wanted wear”. The persona describes their reason for taking the less traveled path. The persona then imagines that if they come back to this yellow wood they will take the other path “Oh, I kept the first for another day” while knowing that they will not be presented with the same decision again, “Yet knowing…….I doubted if I should ever come back”. This line also proves the statement there is no turning back once a journey has begun.

The persona then realises that even though imagining the possibilities of the other path and contemplating about the decision the outcome (their life) has now occurred. The persona maintains optimism about future journeys and realises that the path they took was in the end beneficial to them. “I took the path less traveled by. And that has made all the difference”.

How text relates to Ender’s Game and other related material: This text will relate to Ender’s Game, The Ivory Trail, Wind in the Willows, Dr Who, Leunig Cartoon and Irish Airman Dies











































Text: Where the Wild Things Are

Source: Picture Book

Genre: Children’s picture book

Audience: Children

How text represents an Imaginative Journey:
The young boy Max is being “mischievous” he is then sent to his room by his mother for saying “I’ll eat you up”. Max is angry, angry at his mother for sending him to bed and the dog that got him into trouble. He begins imaging when his mother calls him a “wild thing”. Out of Max’s imagination comes a forest growing in his bedroom. Max is pleased as he will journey (in his imagination) away, away from his mother. Journeying away from his mother pleases Max as he pictured smiling and laughing.

Max’s imagination then converts his room to his world and the environment surrounding him is a wild forest inspired by the comment “wild thing” and an ocean which he will journey across. So far we are shown how the composer takes an imaginative journey in writing and illustrating the book while also Max the young boy also takes a imaginative journey which takes the responders on a imaginative journey as we follow Max and speculate what will happen to him once his mother finds him enjoying his punishment. In Max’s imaginary journey he is “kings of the wild things” Max turns his punishment into his own imaginary adventure were he can have the same control over the wild things that his mother has over him, Max has been inspired in his imaginative journey by his mother.

In conclusion there are three imaginative journeys represented in this text. These being that of the composer, Max’s and the responders.

How text relates to Ender’s Game and other related material:















Text: Imagine

Source: John Lennon Website

Genre: Song Lyrics

Audience: Teenagers – Adults

How text represents a Imaginative Journey:

This text represents an imaginative journey for the composer John Lennon as he describes his utopia, a world free of religious, racial or cultural boundaries where humanity would unite as one. “Imagine there's no countries, it isn't hard to do, nothing to kill or die for and no religion too imagine all the people
living life in peace”


The imaginative journey is supported via the repetitive use of the word imagine which reverberates the idea of his utopia while questioning the humanity’s morale intentions. As the responder’s are addressed by the composer well also journey in a imaginative sense to the composer’s utopia and emphasises to live for the journey and not the ending “Imagine all the people ... living for today”.


The imaginative journeys experienced by both composer and responder involve the raw emotions of humanity and the register in the song is reflective of this, the words are simple which is ironic compared to the presented ideas in the lyrics as what is mentioned could conceptually be achieved.


How text relates to Ender’s Game and other related material:
















Text: An Irish Airman Foresees His Death

Source:

Genre: Poetry

Audience: Teenagers/Young Adults (Especially those in Cadets/Forces)

How text represents a Imaginative Journey:
A imaginative journey is represented when the Irish airman speculates about his death “I know that I shall meet my fate somewhere among the clouds above” He then imagines where and when he will die.

Reflecting upon his imaginative version of his death that when he does “meet his fate” he imagines that he will no longer hate his enemies nor will he loves those that he as fought to protect. “Those that I fight I do not hate, those that I guard I do not love”. He reflects upon the reason he decided to fight, “A lonely impulse of delight”. This line show how lonely the airman feels and imagines he will still feel this way when he does die, he has now decided that he imagines will die peacefully as the past will be behind. “A waste of breath the years behind” The idea of the journey and the joys involved being more important than the ending is echoed in this passage as the airman decides to leave the past behind and imagines that he will die peacefully.

The imaginative journey is reflecting life a physical journey. This imaginative journey will influence the airman life as he has speculated upon his death and now is journeying towards this, knowing that he is living for the “lonely impulse of delight” and not the ending. By delving into his imagination and speculating upon his death he is glad that the imaginative journey began as he feels he has (concluded??? A word to say someone has wrapped things up before they die??) and continues to journey till the end. In balance with this life, this death.

How text relates to Ender’s Game and other related material:














Text: Donnie Darko

Source: Film

Genre: Sci Fi/Drama

Audience: Teenagers to Adults

How text represents a Imaginative Journey:

The responders are taken on an imaginative journey in this film. The protagonist a teenager Donnie Darko is also on an imaginative journey as he is borderline Paranoid Schizophrenic when he imagines and visualizes a giant rabbit Frank. Frank tells Donnie he must destruct things in order to open a portal for a tangent universe. This is of course all part of Donnie’s imaginative journey although he still physically goes about destroying things like committing arson offences and flooding his school. Irony is created when Donnie explains that “destruction is a form of creation”. This of course Donnie believes in as it is part of his imaginative journey and may be a reason for why he justifies the destruction.

As Donnie continues on his imaginative journeys concept of time travel are involved as Donnie is told by Frank that he is here to help Donnie as he is from the future and will help Donnie end this tragic universe as long as Donnie opens the portal for another.

It also deals with the concept of time travel, as Frank tells Donnie he is from the future and has come back to help him end this tragic alternate universe. As Donnie continues to explore his meaning for life as an audience it is realised that indeed Donnie’s life is a imaginative journey as he suffers from serious teenage mental illness. These issues stimulate responder’s to begin an imaginative journey provoked by the thoughts of time travel and the meaning to life. Frank the rabbit insights destruction and fear which is ironic as in the western world rabbits symbolise life and fertility. The composers of the film have also taken an imaginative journey as they imagine 7 feet tall rabbits provoking destruction and violence.

In summary Donnie Darko represents imaginative journeys though the composers, responders and the protagonist Donnie Darko. We are shown the sometime life can be lead as a imaginative journey which is focusing on the end “the portal”.

How text relates to Ender’s Game and other related material:








Text: Extract from Dirt Music ~ Tim Winton

Source: Dirt Music

Genre:

Audience:

How text represents a Imaginative Journey:

An imaginative journey is represented when Georgie escapes the physical environment and journeys imaginatively to her utopia, where she has freedom and choice without being judged. “No age, no gender, no past” Georgie journeys for the sake of the journey “life was a listless kind of browsing” and journeying as it is “painless, without regret or memory.” This line shows the theme of Georgie journey and also what inspires her to journey.

Jargon of “portals” and “menus” shows that within Georgie journey she is inspired to imagine a new world via the portal and can select what ever path she chooses via the menu a metaphor for journey comparable to road as a metaphor for journey.

Georgie journeys for the sake of the journey and to imagine her utopia, the imaginative journey has affected her life as she “wishes” that a portal would open so she could escape into her imagined world. Georgie’s imaginative journey is deliberate and she cannot see an end in sight. ”Wishing…that she might…proceed safely”

How text relates to Ender’s Game and other related material:



















Text: Journey to the Interior

Source: Stimulus Booklet

Genre:

Audience:

How text represents a Imaginative Journey:

An imaginative journey is taken by the persona. The journey relates to the experiences involved, the monotony of life when completing menial housewife tasks and the challenges involved with a housewives life. She then speculates on how she feels stuck and can’t move out of the situation. She imagines on how she would like to break free while comparing her life to others and speculating what life would be like of she broke away, this inspires her.


How text relates to Ender’s Game and other related material:







 

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