leathaface
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- Jul 4, 2004
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Straight from leathaface...
MGS 3: Snake Eater, US Version review.
Rating out of 10: 8
Metal Gear Solid 3: Snake Eater does make a lot of alterations to the critically acclaimed series. First Off, the setting is different, gone are the high tech labratories and fortresses, and we are taken to the jungle and caves, gone are that radar that appears on the top corner of your screen (well there is a radar item that you can equip, but it doesn't look like the MGS radar you expect), and a new sneaking system which makes the game much more difficult to play.
After much speculation about who this Snake is, he is indeed Big boss before he was Big Boss, this story is his transformation and what caused this Snake (Jack, or Naked Snake, as he is known on this mission) to become the man who gave birth to the les Enfant Terribes project and the future Snakes. This story is also tells how Ocelot abandoned Mother Russia during the cold war as he mentions in MGS 2 and his role with the patriots (not called that in MGS 3). Yes! This game is a prequel to MGS 1 and 2.
MGS 3 features no radar system, there are radars that can be equipped, but they don't contribnbute much use and uses batteries and can get used up, just like bullets and... supressors. Yes! You have to find suppressors scattered across the game. However, what makes up for this is the new sneaking system. Quip camoflague and face pains and you have a better chance of hiding from enemies when blended in the right environments. Also, to assist your aid in enemy tracking, we are given D Mic, AP Sensors and your binoculars, as well as two radars that look like the Counterstrike radar. This is the 1960s after all, and we don't even have the codec in this game... its just a radio.
What's a change to MGS 3 in terms of the enemy confrontations is when you are spotted, we are not immediatly taken to alert mode, the enemy will shoot you and try to get away to make a radio call for backup. When this happens around 4 or 5 troopers arrive to assist, however, when they are all taken down, the alert mode is automatically called off, unlike MGS 1 and 2 where you are forced to fight enemy troops that just continually arrive. There are also traps laid across the lands that Snake travel on and will deal heavy damage once landed on.
The biggest addition to MGS 3 is both the stamina and cure system. You see, rations are no longer health recovery tools. They may taste bad or good, and this will add to the stamina bar that appears under the health bar. Snake eats these along with other food (snakes, Crocodiles, Mushrooms among other things) to regain stamina. Stamina will affect health recovery rate (yes, health does gradually recover on its own), speed, and strength. Also if Snakes gets really hungry stomache grumble sounds will alert guards.
The Cure system is also interestin as well, Snake is given a whole bunch of recovery tools that he can use to cure different parts of his body. For Example, snake is shot with tranquilizer darts, if they are left untreated he will gradually lose stamina at an alarming rate, but by entering into the Cure screen and using a knife to take it out and treating it with disinfectent will cure it. Its interesting, bu at times annoying.
Snake Eater's plot is my second favourite amongst the MGS trilogy... MGS1 is still unbeaten. The plot is the game strongest point and is what kept me going to the end. So is this game worth playing? Hell yes! If you want to know about the Patriots before they were called Patriots, ocelot before he was the Ocelot we all know (yes! Inlcuding *SPOLIER* How he learnt yo use the revolver and who taught him to use it... you'll be suprised * SPOLITER*, the original Metal Gear, and Big Boss before he was Big Boss, FOXHOUND before it was FOXHOUND, then MGS3: Snake Eater will answer all this for you. A small, very small step down in the gameplay compared with MGS2, but its new additions are interesting enough... and The battle with The End will give you headaches as it is the longest MGS Boss battle yet.
MGS 3: Snake Eater, US Version review.
Rating out of 10: 8
Metal Gear Solid 3: Snake Eater does make a lot of alterations to the critically acclaimed series. First Off, the setting is different, gone are the high tech labratories and fortresses, and we are taken to the jungle and caves, gone are that radar that appears on the top corner of your screen (well there is a radar item that you can equip, but it doesn't look like the MGS radar you expect), and a new sneaking system which makes the game much more difficult to play.
After much speculation about who this Snake is, he is indeed Big boss before he was Big Boss, this story is his transformation and what caused this Snake (Jack, or Naked Snake, as he is known on this mission) to become the man who gave birth to the les Enfant Terribes project and the future Snakes. This story is also tells how Ocelot abandoned Mother Russia during the cold war as he mentions in MGS 2 and his role with the patriots (not called that in MGS 3). Yes! This game is a prequel to MGS 1 and 2.
MGS 3 features no radar system, there are radars that can be equipped, but they don't contribnbute much use and uses batteries and can get used up, just like bullets and... supressors. Yes! You have to find suppressors scattered across the game. However, what makes up for this is the new sneaking system. Quip camoflague and face pains and you have a better chance of hiding from enemies when blended in the right environments. Also, to assist your aid in enemy tracking, we are given D Mic, AP Sensors and your binoculars, as well as two radars that look like the Counterstrike radar. This is the 1960s after all, and we don't even have the codec in this game... its just a radio.
What's a change to MGS 3 in terms of the enemy confrontations is when you are spotted, we are not immediatly taken to alert mode, the enemy will shoot you and try to get away to make a radio call for backup. When this happens around 4 or 5 troopers arrive to assist, however, when they are all taken down, the alert mode is automatically called off, unlike MGS 1 and 2 where you are forced to fight enemy troops that just continually arrive. There are also traps laid across the lands that Snake travel on and will deal heavy damage once landed on.
The biggest addition to MGS 3 is both the stamina and cure system. You see, rations are no longer health recovery tools. They may taste bad or good, and this will add to the stamina bar that appears under the health bar. Snake eats these along with other food (snakes, Crocodiles, Mushrooms among other things) to regain stamina. Stamina will affect health recovery rate (yes, health does gradually recover on its own), speed, and strength. Also if Snakes gets really hungry stomache grumble sounds will alert guards.
The Cure system is also interestin as well, Snake is given a whole bunch of recovery tools that he can use to cure different parts of his body. For Example, snake is shot with tranquilizer darts, if they are left untreated he will gradually lose stamina at an alarming rate, but by entering into the Cure screen and using a knife to take it out and treating it with disinfectent will cure it. Its interesting, bu at times annoying.
Snake Eater's plot is my second favourite amongst the MGS trilogy... MGS1 is still unbeaten. The plot is the game strongest point and is what kept me going to the end. So is this game worth playing? Hell yes! If you want to know about the Patriots before they were called Patriots, ocelot before he was the Ocelot we all know (yes! Inlcuding *SPOLIER* How he learnt yo use the revolver and who taught him to use it... you'll be suprised * SPOLITER*, the original Metal Gear, and Big Boss before he was Big Boss, FOXHOUND before it was FOXHOUND, then MGS3: Snake Eater will answer all this for you. A small, very small step down in the gameplay compared with MGS2, but its new additions are interesting enough... and The battle with The End will give you headaches as it is the longest MGS Boss battle yet.