define multimedia (1 Viewer)

.chez.

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what are the requirements for a multimedia presentation? I know i can do a video but what are my other options?
 

exilete

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well, there a number of things you are able to do in multimedia, its not just video! You are able to either do animated movies (3D or 2D), webpages/sites, Graphic Design and there are also a few more which i cant get off the top of my brain :D
 
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Im pretty sure you can do a Powerpoint presentation aswell as these things. It should be in the syllabus somewhere, if not contact the BOS.
 

pungemo

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I learned that you can actually do an interactive project, most commonly a game. I would recommend against this though as the markers are unlikely to possess the computer skills required to enjoy a video game. Games are also generally looked upon as low art so I would definately avoid this unless you feel you can create one suitable for the target audience, ie the markers.
 

AsyLum

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I wouldn't suggest against it if you TRULY know what you're doing. As for games being perceived as low art, that cannot be an excuse by markers to failing/degrading the mark for a submission.

The only thing I would suggest with games is that they are EXTREMELY time-consuming, and to do a game in the time you'd probably have needed to have started prior, or merely doing a mod of a game with an interactive storyline.

The definition of multimedia is very vague, and one of the reasons I decided against it when I was doing EE2, it looks like its still as dodgy as ever :(
 

AsyLum

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Found it:

syllabus said:
The Major Work – Multimedia
Multimedia compositions must be original and might include:
• a CD-ROM
• a website.
Multimedia compositions must be original and must explore a concept or notion. All
files and links established are to be created by the student. There should be a
minimum of 15 screens containing substantial text and a maximum of 40 screens.
A Reflection Statement must also be submitted with the work.
Presentation
The multimedia composition must be submitted on computer disk or CD-ROM
containing all of the software required to run the program. The programs must
run on Macintosh or Windows operating systems.Websites must be able to
be operated through Internet Explorer or Netscape Communication Navigator.
In addition, a hard copy and logic map should be submitted with the disk or
CD-ROM.
A cover sheet should be included which states the centre number and candidate
number and the title of the work(s).
Titles and credits on the medium must not identify the student, students or the
school except by examination number and/or centre number.
All appropriated or non-original material should be acknowledged in the credits or as
an addendum to the disc or CD-ROM.
Students should submit technical specifications, installation and running instructions
with their Major Work.
Major Works in this medium may be submitted on Zip disks or CD-ROMs.
A hard copy of a flow chart/logic map and a story board should be submitted with
the Major Work to ensure markers assess the extent of the student’s multimedia
work.
The multimedia composition must be able to function directly from the submitted
disk or CD-ROM. Submitted work cannot be copied to a hard drive to improve
playback performance.
If creating a website use:
• HTML version 3.2 or newer.
• only ‘client side’ applets and plug-ins (no server dependency).
• display must be designed for viewing at a screen resolution minimum of 800 by
600 pixels.
• graphics which are GIF, JPEG or PNG images.
• no custom fonts.
The website:
• must be able to be viewed on Internet Explorer or Netscape version 4 or later.
The student must specify their preferred browser and version.
• can include JavaScript.
English Stage 6 Syllabus
• any number of links or branches may be developed but the total number of
individually accessed screens, cards or frames needs to be 15 to 40. Multiple
forms of layering, such as inserted animations or scrolling text, may be generated
on a single screen, card or frame.
The work should be designed for playback and interaction not requiring specialist
hardware or software such as high performance cards or software drivers.
If the Major Work comprises other applications, observe the following:
• must be 32 bit native applications.
• must run on either Windows (95/98/Me/NT/2000) or Macintosh OS 8.6 or greater.
• there must be compiled runtime files (exe files) or it must be viewable through a
publicly distributable viewer (freeware).
• display must be designed for viewing at a screen resolution minimum of 800 by
600 pixels.
• resolution: it can be developed for 16 to 32 bit display. The student should specify
their preferred display.
• sound recorded as part of the application may be 8 bit or 16 bit mono/stereo. If
the work is submitted as a PC compatible CD-ROM or disk, sound should be
supported by standard SoundBlaster configurations.
Students submitting Major Works in this category should be advised against
technical artistry at the expense of the complexity of content, ideas and meaning.
A completed CD-ROM or disk should be directly and thoroughly tested for
appropriate playback on a Microsoft Windows PC-compatible or Apple Macintosh
computer before actual submission. It is advised that the CD-ROM or disk be
pretested on a computer that has not been used during the production of the work
to ensure that it performs as intended, without the installation of the actual authoring
application.
Online marking of interactives is not available and students should not provide a
website address for their work.
Yeah in other words, its really a dodgy syllabus drawn up by people who have NO FUCKING IDEA what multimedia really is :rolleyes: This is bloody pathetic, they basically want a website, and when multimedia composes of so much more :(
 
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pungemo

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Regarding Games as Low Art:
While the markers opinion of the medium may not be an acceptable reasoning behind a poor mark it can lead to a negative sentiment toward your work from the markers. This in turn could lead to small problems being accentuated. While hopefully the majority of HSC markers are fair, open-minded people you can never be sure and interactive entertainment is more subjective than anything else you can create. While this also applies to websites it is to a much lower degree.
 
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AsyLum

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pungemo said:
Regarding Games as Low Art:
While the markers opinion of the medium may not be an acceptable reasoning behind a poor mark it can lead to a negative sentiment toward your work from the markers. This in turn could lead to small problems being accentuated. While hopefully the majority of HSC markers are fair, open-minded people you can never be sure and interactive entertainment is more subjective than anything else you can create. While this also applies to websites it is to a much lower degree.
But that logic can apply for anything, regardless of the medium in question. If there is a classicist poet who stumbles across a post-modern poem criticising classical poetry, then can that bias be used to accord a reasonably 'bad' score?

There are checks in place to prevent such happenings, each major work is marked by two markers, and a check to maintain that there is no major disparity. If such a case occurs, then a head marker is given the task to adjudicate the issue. (Correct me if I'm wrong)

Like I said, the problem wouldn't be that games are considered low art, but rather that the quality is not up to par with say a short story or film or website, due mainly to the vastly difficult nature of game creation/production.

One could easily produce a simple piece, barely taking more than a week to film/produce but if the quality of content/discussion within this is of such a high quality, with sufficient justification for the film structure, then there is absolutely no reason why it should not be accorded a fairly decent mark. Whether it'll get into the showpieces is another matter, and that is reserved for outstanding works, which is a tad more subjective.

:)
 

pungemo

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I'm sorry I think I may not have got across what I actually intended to say. The main issue behind using interactive entertainment is that the majority of HSC markers, being of the age that they most commonly are, will not understand games. As I said, they do not possess the skills to experience the full range of effects offered by a game that has been well done. Simply, if all you manage to do is perish or get stuck with no idea how to escape/move/look around then it will not be an enjoyable experience.

While I agree that the structures in place for HSC marking are usually quite effective problems do arise when both markers have no idea what your trying to demonstrate in your work, which will be the case if neither of them can navigate through the first chapter/level/scene.

The reason that games are percieved as low art is that they generally are low art. The majority of games involve shooting, fighting or racing with very little in the way of the story or ideas. If you were to create a game you would have to make one which appeals to the target audience, or one with which they will at least be able to relate on some level. This could be very difficult to achieve as very rarely has a developer produced a game which has a deep story line and high ideas, the whole experience would have to be completely unique.

Also, you are right about creating a game, it is a very difficult and arduous process, even when compared to film and writing. I have even done a bit of it myself, which is part of the reason why I did not consider it at length for my major work. If you were to approach this medium you would definately wish to gain access to an already existing engine/architecture.

Hopefully I have cleared up what I meant about low art, not that its perception as such is necessarily going to impact on the mark, but that the reality underlying this perception may lead the focus away from the ideas toward the gameplay. It is very difficult to judge gameplay, especially without prior gaming experience.
 

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