Software Developer's View of the Hardware (1 Viewer)

Rapture

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Hey for those of you who are doing the option topic "Software Developer's view of the Hardware", how do u go about studying for it (excluding the binary arithmetic stuff)? Every textbook has something different and the syllabus itself isn't clear.
 

Dario

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I'd learn :
* How to do all the calculations and conversions
* How to make truth tables
* How to design circuits for a scenario
* How to draw a half adder / full adder <!IMPORTANT!>
* Know what a flip flop does
* Know the three components of a flip flop.
* Know about the input / output data stream from / to a hardware device.
* Know ASCII 'A' is 65 and 'a' is 97.

Things not to know :

* Drawing flip flops.
* Integrated Circuits.
 

Milly

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Same here... it's not too bad.

Thanks for that checklist Dario :)

We don't need to know about stepping motors and stuff do we? I was doing a practice paper with a question about them, but we didn't learn about them at school!
 

BraZen

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Hey Dario

You mentioned the 3 components of flip flops.
are you refering the lactch, clocking and edge trigger jazz? i was under the impression that it was beyond the scope of our cource?
 

Dario

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Yeah, it wasn't in the Heinemann textbook, but Sam Davis said it would be good to know what they do.
 

SamD

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The reality is that its not called a flip-flop unless it has those three components. Many texts, mistakenly call a latch a flip-flop.
 

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