If you integrate an acceleration-time graph, you get the velocity.
Something to note : Differentiating displacement/distance-time graph gives velocity. Integrating gives nothing
differentiating velocity-time graph gives displacement/distance. Integrating gives acceleration
Differentiating acceleration-time graph gives nothing, Integrating gives velocity
Two points:
First, there is a typo above. The line "differentiating velocity-time graph gives displacement/distance. Integrating gives acceleration" is backwards, it should read that "differentiating velocity-time graph gives acceleration. Integrating gives displacement."
Second, be careful not to confuse distance and displacement. Displacement or position is given by
x and it has a direction, distance does not.
Example: Suppose a particle is moving according to
![](https://latex.codecogs.com/png.latex?\bg_white a = 2t - 1)
and it starts from rest at
![](https://latex.codecogs.com/png.latex?\bg_white x = 2)
. Find the distance it travels in the first 2 seconds of motion.
We start with:
So, we know that the object starts at rest at
![](https://latex.codecogs.com/png.latex?\bg_white x = 2)
and after 2 seconds, reaches
![](https://latex.codecogs.com/png.latex?\bg_white x = 2\frac{2}{3})
. It's displacement over this period is thus
![](https://latex.codecogs.com/png.latex?\bg_white \frac{2}{3})
of a unit in the positive direction from its starting point, but does this mean that the distance it has traveled is
![](https://latex.codecogs.com/png.latex?\bg_white \frac{2}{3})
? Not necessarily. If I get up from my desk, walk to the kitchen to get a drink, and then walk into the lounge room, my displacement is the change in position from desk to lounge room, but my distance traveled is further. For a distance calculation, I need to check if the object stops anywhere (as direction can only change when
![](https://latex.codecogs.com/png.latex?\bg_white v = 0)
:
We knew from the question that the particle was at rest at
![](https://latex.codecogs.com/png.latex?\bg_white t = 0)
, but it is now clear that it is also at rest at
![](https://latex.codecogs.com/png.latex?\bg_white t = 1)
.
So, the particle starts at
![](https://latex.codecogs.com/png.latex?\bg_white x = 2)
(at
![](https://latex.codecogs.com/png.latex?\bg_white t = 0)
), moves to
![](https://latex.codecogs.com/png.latex?\bg_white x = 1\frac{5}{6})
(at
![](https://latex.codecogs.com/png.latex?\bg_white t = 1)
) where it changes direction (you can check by seeing that for
![](https://latex.codecogs.com/png.latex?\bg_white 0 < t < 1)
,
![](https://latex.codecogs.com/png.latex?\bg_white v < 0)
and after
![](https://latex.codecogs.com/png.latex?\bg_white t > 1)
,
![](https://latex.codecogs.com/png.latex?\bg_white v > 0)
) reaching
![](https://latex.codecogs.com/png.latex?\bg_white x = 2\frac{2}{3})
by
![](https://latex.codecogs.com/png.latex?\bg_white t = 2)
. It follows that the distance it travels in those 2 seconds is:
Similar care needs to be taken in considering speed as opposed to velocity, or their averages.